MORE MODELING IN C4D
Continuing my practice with Cinema4D, I was reminded this past week of the Phillipe Starke designed "Louis Ghost Chair". At my previous job the "uber" fancy-schmancy CEO wanted these chairs (only the clear ones) for his office and I became very well acquainted with them since I had to inventory them as well as try to figure where I could inconspicuously affix a barcode on them when we implemented out digital inventory.
But enough about memories that border on PTSD. This chair took me about 3 days to make, mainly because I was trying to get the arms to curve correctly and not bulge or bump in all the wrong places. The majority of the chair was made using the Spline tool, mainly Freehand and I used a profile picture of the chair as a guide in the RIGHT view window. For the braces on each side of the circular back portion, and the back I used both the Taper and Bend deformers. Originally I was trying to make this chair in correlation with a tutorial showing how to use DeformerLite, but I ended up just going off on my own.


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